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:: Cheat Codes :: Games Cheat  ::

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    Game Title --  Civilization 4 ( PC VERSION )
    Game genre -- Strategy / Turn based

Courtesy of GOGOCHEATCODES.com 
  • CHEAT CODES :: GAMES CHEAT :: CHEAT
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  • City editor

    Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.

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  • Carrying out multiple tasks

    You can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.

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  • Cheat Codes

    Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "civ4config" file in the game folder. Change the "CheatCode = 0" line to "CheatCode = chipotle". While playing the game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:

    Result Cheat Code
    Display all console window codes help
    Change players gold; 0 is active player Player.changeGold [player number], [gold]
    Set players gold; 0 is active player Player.setGold [player number], [gold]
    Stop music Sound.noMusic
    Reload audio scripts Sound.reload
    Stop Soundscape from playing Sound.stopSoundScape
    Play sound - AS2D, AS3D, ASSS Sound.play string [filename]
    Finds entities with black emissivity Graphics.FindBlackPlotsAndCities
    Hide attachables Graphics.HideAttachables
    Force light update on all entities Graphics.ForceLightingUpdate
    Rebuild terrain and lighting Graphics.ReBuildTerrain
    Set Hill scale Graphics.SetHillScale [floating number]
    Set Peak scale Graphics.SetPeakScale [floating number]
    Set water plane height Graphics.setWaterHeight [floating number]
    Set render depth for quad tree Graphics.quadTreeDepth [integer]
    Toggle water Graphics.toggleWater
    Display terrain Graphics.displayTerrain bool bOn
    Toggle grids Graphics.toggleGridMode
    Dump texture palette Graphics.showTexturePalette
    Set texturing Graphics.setTextureMode bool bOn
    Set wireframe Graphics.setWireframe bool bOn
    Morph the globeview count times. Profile.morphGlobe [integer]
    Rebuild city indicated number of times Profile.rebuildCity [x coordinate], [y coordinate], [integer]
    Rebuild plot indicated number of times Profile.rebuildPlot [x coordinate], [y coordinate], [integer]
    Dump animation information to debugging window Profile.dumpAnimLog
    Set minimum time to capture spikes; set to 0 to disable spikelock Profile.setSpikeThreshold [milliseconds]
    Dump console command history Console.History
    Writes HTML documentation for the current console commands Console.CreateDocumentation [filename]
    Clear the console Console.Clear
    Display current logging status Log.status
    Toggle logging Log.toggle
    Clear the log file Log.clear
    Erase units and cities from map Map.empty
    Fill map with units and cities for performance testing Map.fill
    Replot Goodies Map.generateGoodies
    Replot Bonuses Map.generateBonuses
    Replot Features Map.generateFeatures
    Replot Rivers Map.generateRivers
    Erase Rivers, Features, Bonuses and Goodies Map.eraseGameElements
    Replace Rivers, Features, Bonuses and Goodie Map.replaceGameElements
    Change the active landscape info Map.setActiveLandscapeID [landscape number]
    Erase all plots Map.erasePlots
    Reload Game Text xml files Xml.reloadGameText
    Reload Civ4TerrainSettings.xml Xml.reloadLandscapeInfo
    Reload Civ4ArtDefines.xml Xml.reloadArtDefines
    Toggle output of texture loads/accesses to debug output Game.toggleTextureAccessInfo
    Force AI to play for indicated number of turns Game.AIPlay [integer]
    Create sequences associated with the selected unit Game.createSelectedUnitKFs
    Free sequences associated with the selected unit Game.freeSelectedUnitKFs
    Save WorldBuilder save description file Game.saveWorldBuilderSave [filename]
    Toggle Animation Test Tool Game.toggleAnimationTest
    Show GFC directory chooser Game.gfcDirChooser
    Show GFC file dlg window Game.gfcfiledlg
    Show GFC test popup Game.testGFC [integer]
    Show test popup Game.testFont bool bEnable
    Show the Python test popup Game.testPythonPopup
    Show test popup Game.testPopup
    Scroll to the bottom Game.scrollBottom
    Scroll to the top Game.scrollTop
    Clear the listbox below Game.clear
    Display the help popup Game.helpScreen
    Toggle debug mode Game.toggleDebugMode
    Debugging Game.showWBPalette bool bCreate
    Compute md5 checksum for the directory tree specified App.calcFolderChechsum [directory]
    Set debugging value App.setMooseDbg2 [integer]
    Set debugging value App.setMooseDbg1 [integer]
    TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. App.takeFullScreenShot
    TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. App.takeScreenShot
    Set maximum frame rate; 0 to disable App.setMaxFrameRate [floating number]
    Update existing value in the ini file App.setIniFile [group key], [key], [value]
    Crash game App.crash
    Return the application link time App.getBuildTime
    Test player unit iteration Player.testUnitIter [integer]

     

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  • Debug mode commands

    Use the following commands after enabling the "Game.toggleDebugMode" code:

    Result Command
    Display debug menu [Ctrl] + D
    Increase gold by 1,000 [Ctrl] + 4
    Increase highlighted unit's strength by 0.2 [Shift] + ]
    Decrease highlighted unit's strength by 0.2 [Shift] + [
    Increase highlighted city's population by 1 [Shift] + [Plus]
    Increase highlighted city's culture by 10 [Ctrl] + [Plus]
    Instant production completion for highlighted city [Plus]
    Level up highlighted unit [Ctrl] + [Plus]
    Insert unit/city [Ctrl] + [Shift] + Left Mouse Button
    World editor [Ctrl] + W

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