| Result
|
Cheat Code
|
| Display all console window codes |
help |
| Change players gold; 0 is active player |
Player.changeGold [player number],
[gold] |
| Set players gold; 0 is active player |
Player.setGold [player number],
[gold] |
| Stop music |
Sound.noMusic |
| Reload audio scripts |
Sound.reload |
| Stop Soundscape from playing |
Sound.stopSoundScape |
| Play sound - AS2D, AS3D, ASSS |
Sound.play string [filename] |
| Finds entities with black emissivity |
Graphics.FindBlackPlotsAndCities |
| Hide attachables |
Graphics.HideAttachables |
| Force light update on all entities |
Graphics.ForceLightingUpdate |
| Rebuild terrain and lighting |
Graphics.ReBuildTerrain |
| Set Hill scale |
Graphics.SetHillScale [floating
number] |
| Set Peak scale |
Graphics.SetPeakScale [floating
number] |
| Set water plane height |
Graphics.setWaterHeight [floating
number] |
| Set render depth for quad tree |
Graphics.quadTreeDepth [integer] |
| Toggle water |
Graphics.toggleWater |
| Display terrain |
Graphics.displayTerrain bool bOn |
| Toggle grids |
Graphics.toggleGridMode |
| Dump texture palette |
Graphics.showTexturePalette |
| Set texturing |
Graphics.setTextureMode bool bOn |
| Set wireframe |
Graphics.setWireframe bool bOn |
| Morph the globeview count times. |
Profile.morphGlobe [integer] |
| Rebuild city indicated number of times |
Profile.rebuildCity [x coordinate],
[y coordinate], [integer] |
| Rebuild plot indicated number of times |
Profile.rebuildPlot [x coordinate],
[y coordinate], [integer] |
| Dump animation information to debugging
window |
Profile.dumpAnimLog |
| Set minimum time to capture spikes; set to
0 to disable spikelock |
Profile.setSpikeThreshold
[milliseconds] |
| Dump console command history |
Console.History |
| Writes HTML documentation for the current
console commands |
Console.CreateDocumentation
[filename] |
| Clear the console |
Console.Clear |
| Display current logging status |
Log.status |
| Toggle logging |
Log.toggle |
| Clear the log file |
Log.clear |
| Erase units and cities from map |
Map.empty |
| Fill map with units and cities for
performance testing |
Map.fill |
| Replot Goodies |
Map.generateGoodies |
| Replot Bonuses |
Map.generateBonuses |
| Replot Features |
Map.generateFeatures |
| Replot Rivers |
Map.generateRivers |
| Erase Rivers, Features, Bonuses and
Goodies |
Map.eraseGameElements |
| Replace Rivers, Features, Bonuses and
Goodie |
Map.replaceGameElements |
| Change the active landscape info |
Map.setActiveLandscapeID [landscape
number] |
| Erase all plots |
Map.erasePlots |
| Reload Game Text xml files |
Xml.reloadGameText |
| Reload Civ4TerrainSettings.xml |
Xml.reloadLandscapeInfo |
| Reload Civ4ArtDefines.xml |
Xml.reloadArtDefines |
| Toggle output of texture loads/accesses to
debug output |
Game.toggleTextureAccessInfo |
| Force AI to play for indicated number of
turns |
Game.AIPlay [integer] |
| Create sequences associated with the
selected unit |
Game.createSelectedUnitKFs |
| Free sequences associated with the
selected unit |
Game.freeSelectedUnitKFs |
| Save WorldBuilder save description file |
Game.saveWorldBuilderSave
[filename] |
| Toggle Animation Test Tool |
Game.toggleAnimationTest |
| Show GFC directory chooser |
Game.gfcDirChooser |
| Show GFC file dlg window |
Game.gfcfiledlg |
| Show GFC test popup |
Game.testGFC [integer] |
| Show test popup |
Game.testFont bool bEnable |
| Show the Python test popup |
Game.testPythonPopup |
| Show test popup |
Game.testPopup |
| Scroll to the bottom |
Game.scrollBottom |
| Scroll to the top |
Game.scrollTop |
| Clear the listbox below |
Game.clear |
| Display the help popup |
Game.helpScreen |
| Toggle debug mode |
Game.toggleDebugMode |
| Debugging |
Game.showWBPalette bool bCreate |
| Compute md5 checksum for the directory
tree specified |
App.calcFolderChechsum [directory] |
| Set debugging value |
App.setMooseDbg2 [integer] |
| Set debugging value |
App.setMooseDbg1 [integer] |
| TGA full screen shot in .ScreenShot
directory; requires "AllowScreenShots=1" in ini. |
App.takeFullScreenShot |
| TGA screen shot in .ScreenShot directory;
requires "AllowScreenShots=1" in ini. |
App.takeScreenShot |
| Set maximum frame rate; 0 to disable |
App.setMaxFrameRate [floating
number] |
| Update existing value in the ini file |
App.setIniFile [group key],
[key], [value] |
| Crash game |
App.crash |
| Return the application link time |
App.getBuildTime |
| Test player unit iteration |
Player.testUnitIter [integer] |